What’s going to work? Teamwork! Read More
Catalyst Game Labs has worked hard to create a Year of Shadowrun unlike any experienced in the game line’s nearly twenty-five year legacy. Read More
Oh, have we got some fun for you today! Intrigue, double-dealings, addictions, nefarious deeds, secret plots, dark magic, and loads of attitude–all the things we love about Shadowrun spread over three books now ready for your enjoyment! Read More
One of the great things about designing for Sprawl Gangers is that I’m really designing the game that I have wanted to play for decades. Ever since discovering the joy of league- and campaign-based miniature games like Necromunda,Mordheim, and Blood Bowl, I’ve wanted to build my own take on a deep and engaging set of campaign rules. Read More
As the Year of Shadowrun moves toward the emergence of Shadowrun, Fifth Edition, we have some important tasks to take care of. There is a lot going on in the Sixth World — the Aztlan-Amazonia war, the clash of great dragons, the political pressures mounting on Kenneth Brackhaven, the return of Ghostwalker to Denver — all these plots could use some updates. Updates that could wrap up some plotlines while launching new stories into Fifth Edition. Updates with some big booms, if possible. This is what is in Storm Front. Read More
The first of several segments to post in the coming weeks, Randall Bills discusses Shadowrun: Crossfire, the deck building game, in this first segment.
Hey chummer, if you’ve got the cred, I’ve got what you’re looking for!” —random flashdealer Read More
Okay, let me be clear on one thing right off the bat: This is going to take more than one post to cover everything going on with the Matrix.
Designing a new edition of Shadowrun would be a lot easier if there was nothing cool about the Matrix. If it didn’t play an integral part in runs, or if it didn’t present some great scenes with vivid cyberpunk atmosphere. Read More