Sprawl Gangers Designer Diary 3

Randall Bills - 13.03.2013 12:27PM

One of the great things about designing for Sprawl Gangers is that I’m really designing the game that I have wanted to play for decades. Ever since discovering the joy of league- and campaign-based miniature games like Necromunda,Mordheim, and Blood Bowl, I’ve wanted to build my own take on a deep and engaging set of campaign rules. Read More

A Storm Front Is Brewing

Randall Bills - 12.03.2013 3:19PM

As the Year of Shadowrun moves toward the emergence of Shadowrun, Fifth Edition, we have some important tasks to take care of. There is a lot going on in the Sixth World — the Aztlan-Amazonia war, the clash of great dragons, the political pressures mounting on Kenneth Brackhaven, the return of Ghostwalker to Denver — all these plots could use some updates. Updates that could wrap up some plotlines while launching new stories into Fifth Edition. Updates with some big booms, if possible. This is what is in Storm Front. Read More

The Matrix: Clarifying the Rules, Amping the Awesome

Randall Bills - 02.03.2013 2:53PM

Okay, let me be clear on one thing right off the bat: This is going to take more than one post to cover everything going on with the Matrix.

Designing a new edition of Shadowrun would be a lot easier if there was nothing cool about the Matrix. If it didn’t play an integral part in runs, or if it didn’t present some great scenes with vivid cyberpunk atmosphere. Read More