On December 21st, 2012, Catalyst Game Labs announced the Year of Shadowrun, the most ambitious release of games for Shadowrun in its almost twenty-five year history. With convention season set to begin, it is time to start getting these games to the players and fans. Read More
The third free preview of Shadowrun, Fifth Edition is now available! To review, the first preview had fiction and flavor text to help convey the look and feel of the game, while the second preview contained the Game Concepts chapter, giving the basic structure of the game. Read More
There are five different metatypes in Shadowrun: Crossfire: dwarf, elf, human, ork, and troll. Each metatype determines your starting cards in hand, starting nuyen, and starting and maximum hit points. Relatively minor variations in these three statistics end up providing a surprisingly large amount of variance in how each metatype plays. Read More
When we were planning the changes we were going to make in Shadowrun, Fifth Edition and we were thinking about what we wanted to do to magic, we decided that it did not need changes as extensive as the Matrix (see this post and this other post for info about those changes). The system essentially worked, and it was consistent with rules in the rest of the game, so a major overhaul did not seem to be in order. That’s not to say everything was perfect. Read More
We told you yesterday to be looking out for a new free preview of Shadowrun, Fifth Edition, and that preview is now available (Battleshop, DriveThruRPG). While the first preview focused on the look and feel of the game, this one provides more rules content. It has a big load of the Game Concepts chapter, laying out the basic framework of the game, including tests, limits, attributes, uses of Edge, and so on. Enjoy!
Most deck-building games rely on competition for cards and victory to keep the action moving. Stalling on your turn in a competitive deck-building game is death. Heck, there’s even a mini-cottage industry commemorating Dominion’s fail-by-1 outcome of 7 coins. Read More
There is nothing that can make a fantastical setting feel more immersive than a really good setting shot. This is an incredibly effective way to help viewers instantly imagine what the world looks like, and it works very quickly. Whether it’s a simple camera shot showing the Ark of the Covenant being carted away into a warehouse full of treasures in Raiders of the Lost Ark, or Syd Mead’s amazing matte-painted scenes of the cities for Blade Runner, all it takes is a couple well-designed shots to immerse the viewers to a world of intrigue and shadows. Read More
As we mentioned in a
previous blog post, one of the main design philosophies going into
Shadowrun, Fifth Edition is that we like
Shadowrun, Fourth Edition. One of the noble tasks of Fourth Edition was involving hackers more in the action, thanks to the existence of the wireless Matrix. Wireless activity gave them all sorts of cool things to do, including shutting down wireless-enabled guns. They may not be able to shoot as well as some of the other players, but by taking out another combatant’s gun, they can be powerfully effective in a fight.
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All right, you heard the announcement. You’ve seen the video. You’ve read some of the development blogs we’ve posted. You want more. You want to see what Shadowrun, Fifth Edition is going to look like, you want to read some of the text, you want to see some of the art we’ve been talking about. And you want it now, and you want it free. Read More
Brawls erupt on the streets of Seattle, blood spills into the gutters and bullets are almost as common as rain.
This is the world of Sprawl Gangers. Read More