Calling all Shadowrun fans in the Boston area!
It’s that time of the year again, Chummers: As summer starts to draw to a close (at least in some countries, Austria alas included), everywhere conventions try to attract the big crowds. And we Cliffhanger People are right among them at two special events.
Most of you will already know that we released a new update August 7th, bringing both an early version of Coop and the first iteration of Character Customization, which allows you to create your own avatar and dress him to your likes. It seems many of you have already taken a liking to find a cool, crazy or even gender-bending outfit, so it’s only fitting that in today’s dev-diary Stefan, who worked (and still works) on the various pieces of clothing, talks about what it takes to make a pair of pants.
A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!
In August a lot of conventions invite gamers to share their passion and discover new products. We’ll be at two of them this month, inviting you to chat with our developers and play Shadowrun Online!
You might have heard some developers say you shouldn’t get too close to your prospective players while you’re working on a game as this might taint your vision. Others will tell you that working with your community provides a very unique experience and opportunity. As always the truth might be somewhere in-between, but ever since we started this journey to make Shadowrun Online, we were leaning towards the latter side. The last weeks proved to us that this was the right choice. Case in point? Your Graffiti.
Ready for a game changer, Chummers? The next update of Shadowrun Online will contain features we know you have been looking forward to for a long time! Here’s a little sneak peek:
Thanks to Jakub Radzimiński and Dorota Radzimińska we’re able to present you the final part of their translation of the Harbor Heist short story on Polish. Thanks a lot, again, for all your work! We’ve also decided a compilation of the whole story’s translation on Polish which you can find here. Read More
Not all people working at a game company get to do the creative stuff, be it as a designer, programmer or artist. Some have to make sure that everything in the background is running smoothly – sometimes with strange side effects. Want to know more? Then read on!