there have been discussions some time ago about perma-death and the relative danger a Shadowrun mission should pose. A lot of this has to do with the mission structure: things like how often can you rest, heal-up and stock up on equipment. Today we want to give you a bit of background on that. Read More
We’ve started to send out Ærena keys to all our backers now. We’ll continue to send them out in batches throughout the next two weeks – and as long as you are waiting, why don’t you check out the game on Steam and/or the Android Play Store? We’ve launched a dedicated homepage too at http://aerena.net/ – don’t miss the sweet trailer you can find there. Read More
there is a major event rocking our world here at Cliffhanger Games and it also affects Shadowrun Online. As promised, we want to remain transparent and open about what happens inside the project, so here is the rundown on things. Read More
As many of you have by now played Shadowrun Returns from our friends at Harebrained and hopefully also picked up the recent Shadowrun 5th Edition, we are getting a lot of questions regarding how Character Creation and Skills will work in SRO. Well, here are a few answers and ideas on this.
The survey for the Shadowrun Online Music has finished and we got a pretty good idea on your general taste regarding the Shadowrun Online music. Thank you all for your excellent participation all the way throughout the survey. You have shown some really great dedication towards building a great Shadowrun Online together with us! You rock! (or cyberpunk, or … hm … )
As you all know, we’ve had some great artists sending us samples of their ideas to Shadowrun Online’s music. We have collected a couple of them and sent out surveys via Surveymonkey to get our backer’s opinions on the musical directions and styles. We are very curious to get your impressions and feedback. The survey can be completed until the 1st of August by everyone who received it. Read More
Imagine my surprise (and horror) after months of writing and editing to see a reflection of my work erupt into the news. Before I get into the dev blog let me first speak for myself and everyone involved in this project that we send our prayers to the victims and condolences to the family and friends of all who have suffered in the tragic events during and after the Boston Marathon, including all those who huddled in their homes during the lockdown as law enforcement searched for the perpetrators. Stay Strong Boston! Read More
Many fans have been confused by the two game modes and frankly, it IS a little confusing, because we didn’t figure everything out from the get go either.
But by now, we have a pretty good picture of how we will operate that and (barring the usual obliteration of plans by their contact with reality) hopefully can explain it a little better. Here is the step by step explanation: Read More
Since our style and clothing update, the fashionistas among you have provided valuable feedback, along with a ton of questions regarding topics not yet covered. So let’s get right to it and discuss customizable “non-clothing” options.
As promised, it’s time to dole out some insight into the game’s plot. Fear not — there shall be no spoilers; just a sneak-peek at the story and an inkling of how we plan to treat story progression in Shadowrun Online (SRO).