Since our last update on style and clothing the fashionistas among you have given us a great and valuable amount of feedback, along with a ton of questions regarding the topics that we didn’t cover last time.
In this update, we’d like to briefly talk about all the non-clothing options of customization. Read More
As promised last time around, we want to give you a little bit of insight into the plot of the game. Now I don’t mean to fill this with spoilers, so we will take a peek into the story and learn a bit more about how we want to treat story progression in Shadowrun Online. Read More
It has been a while since we last sent out an update, but things have been crazy around here as always. We are bringing our current released game Jagged Alliance Online to Steam and we have been getting in more artists and QA to help us work on SRO.
But since you have been waiting for an update for some time, we will give you not one but two topics today: Armour/Clothing and some more concept art, so sit down with your favourite Soykaf flavour and enjoy the read.
As previously announced, Catalyst Game Labs is very excited to be coordinating with Cliffhanger Productions Games on story elements and pooling writing talent. This cooperation will lead to allowing players to directly affect the ongoing tabletop storyline through their game play of Shadowrun Online! Read More
we’ve been very busy with pushing the development of Shadowrun Online and sending out the first big wave of rewards related surveys in the past two weeks. Nevertheless, we want to take the time to share two more pieces of awesome concept art with you Read More
Today we bring you a sneak peek at the way we are handling weapons and modifications in the game. Our goal was to create a system that lets players individualize their items as much as they want but at the same time doesn’t create something that is burdening everyone with complicated crafting recipes it takes ages to assemble. We also wanted to have a system, where each weapon type makes sense according to your style and not just have one weapon be simply superior to another, which makes choosing weapons just a question of how quickly you can get the best weapon in the game. Read More
we are currently sending out the first wave of Shadowrun Online reward surveys and we’ve posted an update on our current development schedule at kickstarter.com. Read all about it here. Thanks for your understanding! You rule!
Primetide got interviewed again, this time by the good people at overclockers.com. Read More
Things are developing nicely on our end. The basic engine we are developing for Shadowrun Online is already running on a server and players are able to connect to it via their own clients, meaning: on the technical side, things are solid, stable and ahead of schedule! Read More
some time has passed – and we haven’t been idle, at all. Development of the homepage and the game is continuing – and we finally have something worth sharing with our fellow Runners from the arts department: Some brand new Character concept art. Read More