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Dev-Diary #27: Lookin’ Good!

Shadowrun Online - 13.02.2015 2:57PM

Sometimes it’s hard to keep in mind how things looked before. You look at a new, shiny version, think “hey, that’s looking good” – and somehow the old impressions are tainted with nostalgia and slowly vanish alltogether. However, sometimes it’s a good idea to keep track of how things evolved. That’s why we’re taking a look back in this Dev-Diary to recall how much our characters changed since November.

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Dev-Diary #26: A Game By Any Other Name …

Shadowrun Online - 30.01.2015 2:51PM

Names are important. They are among the first impressions anyone gets when getting to know you – and sometimes can be completely misleading, though they never intended to be. Why we are mentioning this? Because we have had a lot of discussions about the name “Shadowrun Online” lately.

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Dev-Diary #25: You could look like this!

Shadowrun Online - 23.01.2015 3:52PM

Ever since our Kickstarter Campaign ended, we were looking forward to the portraits of our backers that were part of the higher reward tiers. Some of you know the stories about the artist who started working on them and then vanished, leaving us high and dry and the production stalled for quite a while.  This time however we’re not going to discuss the past. We’re discussing the present. And that means: Backer portraits are back in production. Here are a few of them for your viewing pleasure – and keep in mind: You will see some of them pretty soon in the game, be it as NPCs or even as selectable portraits for your character to choose from …

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Dev-Diary #24: Gear up!

Shadowrun Online - 16.01.2015 2:47PM

Ever since we released Character Customization in the August Update, you’ve had the chance to change everything about your character between missions – name, looks, clothes, loadout, everything. This is going to change soon. Here’s a little outlook.

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Dev-Diary #23: Getting Back Into The Shadows

Shadowrun Online - 09.01.2015 1:08PM

Most of you might have noticed that it’s been rather quiet ever since we released the latest version of Shadowrun Online. What happened? Well, the holidays did. After the long, sometimes exhausting time it took to reshape our game into something better (which according to your feedback worked out quite well, though we know there’s still work to do), we decided to take a break to recharge our batteries. This week however we slipped back into the shadows – and shifted into high gear to tackle our next goals.

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