One of the things most of you have liked so far is the fact that our characters have voices. Despite fully voiced characters being a major headache for any dev team we felt that it would give much more atmosphere and life to the world we hope to create. Read More
Hi, I’m West,
I am a Devlog virgin. So if things start to get a little awkward soon, you’ll know why.
My tasks are a mix of Art direction and Concept art. Read More
Please find the latest patch notes below. We really hope you’ll like this one! Read More
Its Friday again and that means we’re back with another Dev-Diary! This time our Technical Artist Riccardo is talking about a very hot topic – the anatomy of a fireball!
The temperatures are rising but here at Cliffhanger Productions we’re staying cool and working the shadows to create more SRO features.
Ragdolls are fun to look at – especially if an enemy that gave you a hard time finally crumples to the ground in a satisfying, very dead way. However there are times when the effect doesn’t work as intended at all: The security guard does a somersault after being hit that would earn him a gold medal at the Olympic games; the gang member tried to fall down, but ended up planking on top of a barrel in a case of instant rigor mortis; or Payday died, only to get his elbow stuck in a wall.
Welcome to our 2nd Dev-Diary. This time Sepp, one of our Game Designers, talks about how the AI in our game makes its decisions.
Hi! This is Tom – you might know me from one of the dev Q&A sessions. In our first installment of our dev blog I’m going to give you a couple of insights into how our technical item system works for the long awaited character customisation. We always knew that creating and customising your Shadowrunner is the big thing, but the details were vague up to a few weeks ago. As with all systems that we want to do the deciding factor is effort – can we implement the system initially, and can we support it with enough content in the long run?
and alarm levels, Bri – the Dwarf Decker, new missions, random spawns and more!
Check out the details and Patch Notes before diving right in: