You might have heard some developers say you shouldn’t get too close to your prospective players while you’re working on a game as this might taint your vision. Others will tell you that working with your community provides a very unique experience and opportunity. As always the truth might be somewhere in-between, but ever since we started this journey to make Shadowrun Online, we were leaning towards the latter side. The last weeks proved to us that this was the right choice. Case in point? Your Graffiti.
Ready for a game changer, Chummers? The next update of Shadowrun Online will contain features we know you have been looking forward to for a long time! Here’s a little sneak peek:
Thanks to Jakub Radzimiński and Dorota Radzimińska we’re able to present you the final part of their translation of the Harbor Heist short story on Polish. Thanks a lot, again, for all your work! We’ve also decided a compilation of the whole story’s translation on Polish which you can find here. Read More
Not all people working at a game company get to do the creative stuff, be it as a designer, programmer or artist. Some have to make sure that everything in the background is running smoothly – sometimes with strange side effects. Want to know more? Then read on!
One of the things most of you have liked so far is the fact that our characters have voices. Despite fully voiced characters being a major headache for any dev team we felt that it would give much more atmosphere and life to the world we hope to create. Read More
Hi, I’m West,
I am a Devlog virgin. So if things start to get a little awkward soon, you’ll know why.
My tasks are a mix of Art direction and Concept art. Read More
Please find the latest patch notes below. We really hope you’ll like this one! Read More
Its Friday again and that means we’re back with another Dev-Diary! This time our Technical Artist Riccardo is talking about a very hot topic – the anatomy of a fireball!
The temperatures are rising but here at Cliffhanger Productions we’re staying cool and working the shadows to create more SRO features.
Ragdolls are fun to look at – especially if an enemy that gave you a hard time finally crumples to the ground in a satisfying, very dead way. However there are times when the effect doesn’t work as intended at all: The security guard does a somersault after being hit that would earn him a gold medal at the Olympic games; the gang member tried to fall down, but ended up planking on top of a barrel in a case of instant rigor mortis; or Payday died, only to get his elbow stuck in a wall.