shadowrun_logo1

Dev-Diary #7: Thank you!

Shadowrun Online - 01.08.2014 10:28AM

You might have heard some developers say you shouldn’t get too close to your prospective players while you’re working on a game as this might taint your vision. Others will tell you that working with your community provides a very unique experience and opportunity. As always the truth might be somewhere in-between, but ever since we started this journey to make Shadowrun Online, we were leaning towards the latter side. The last weeks proved to us that this was the right choice. Case in point? Your Graffiti.

Read More

shadowrun_logo1

Dev-Diary #6: I Dream of Excel

Shadowrun Online - 25.07.2014 10:22AM

Not all people working at a game company get to do the creative stuff, be it as a designer, programmer or artist. Some have to make sure that everything in the background is running smoothly – sometimes with strange side effects. Want to know more? Then read on!

Read More

shadowrun_logo1

Dev-Diary #5: The sound of silence

Shadowrun Online - 18.07.2014 12:43PM

One of the things most of you have liked so far is the fact that our characters have voices. Despite fully voiced characters being a major headache for any dev team we felt that it would give much more atmosphere and life to the world we hope to create. Read More

shadowrun_logo1

UPDATE: Contest: Your silliest ragdoll moment!

Shadowrun Online - 30.06.2014 2:00PM

Ragdolls are fun to look at – especially if an enemy that gave you a hard time finally crumples to the ground in a satisfying, very dead way. However there are times when the effect doesn’t work as intended at all: The security guard does a somersault after being hit that would earn him a gold medal at the Olympic games; the gang member tried to fall down, but ended up planking on top of a barrel in a case of instant rigor mortis; or Payday died, only to get his elbow stuck in a wall.

Read More