Release Notes Beta 1.2.0

Jeff HBS

Jeff HBS ( Administrator HBS Dev )

rank: Innocent Bystander

score: 10

edited February 2014

IMPORTANT!
Version 1.2.0 contains our new and improved save game functionality, including the ability to save in the middle of scenes.
BEFORE ACCESSING THIS BETA, PLEASE BACK UP ANY SAVE FILES AND UGC CONTENT (just in case). We’ve gone through extensive testing internally, but if you encounter a problem we haven’t found, you’ll want your old save game files so you can recover.

Backing up save files and UGC (Steps 4-5 are for UGC creators only)
1) Create a folder to store backup of save files (anywhere is fine).
2) Click here to locate save files for your operating system.
3) Copy any files into your backup directory created in Step #1.
4) Locate “working copy” of content packs for your operating system.
5) Copy the entire “ContentPacks” folder into your backup directory created in Step #1.

We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
1) Go to Steam Library
2) Right click on Shadowrun Returns
3) Select Properties
4) Select Betas
5) Then a drop down says: "Select the beta you would like to opt into"
6) Choose: Public Beta

You should see some 'updating' traffic as Steam fetches new files for Shadowrun Returns.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

REPORTING BUGS
Before reporting a bug please read the know issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.


Release Notes Beta 1.2.0

New Features, Improvements

  • [Save] Added ability to save game at any point on the player’s turn! You can access this using several places in the game:
    -PDA via “Save” option
    -“Quick Save” feature currently bound to the ‘F5’ key while in game.
    -“Save and Quit” when exiting the game.
  • [Save] GM’s can initiate an autosave via trigger in Editor. This does not create a ‘rewind’ point, but will allow players to return to it in the case of death or quitting without saving.
  • [Save] Game over screen now allows to load from last save.
  • [Save] Hardcore mode added that will disable save-at-any-point functionality: autosaves will still be performed during scene transition and at GM initiated points (however, all other methods of saving will be disabled for this game slot).
  • [Save] ‘F9’ hotkey added to quick-open load menu from PDA.
    For more information on new features please click here!


Bug Fixes

For more information on current bug fixes please click here!


Known Issues

  • [Resolved] Barrier spells last for incorrect duration
  • [Resolved] Selecting create new save will overwrite the active save
  • [Resolved] Hiring list is missing from Telestrian Office run
  • [Resolved] Environmental vfx not clearing between levels/saves
  • [Resolved] Nuyen sometimes increases when a save is loaded (new)
  • [Resolved] Hireling duplicate for Telestrian Office run (new)
  • [Resolved] Lonestar in final scene are not passive (new)
  • [Resolved] Nuyen can be reset upon rewind (new)
  • [Resolved] Story variables can sometimes be dropped from save file (new)
  • [Resolved] AI set to Patrol in freemove cause Player to wait (new)
  • [Resolved] Chainshot does not hit all targets (new)
  • [Resolved] Zoom constraints can be broken
  • [Resolved] Installing Cyberware adds more HP then it should
  • [Resolved] Camera pan during combat is slow
  • [Resolved] Conversation options can lock out
  • Health for IC is inconsistent in Editor vs in Game
  • IC may have bloated HP due to inconsistent values
  • Hiring roster may be missing story characters (Coyote, Shanon Half-Sky)
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  • Drako ( Member )

    rank: Innocent Bystander

    score: 10

    edited January 2014

    Congrats. Sounds great. Downloading this right now.

    Any word on the HP bug? I 'll test this out tonight.

  • Whelp

    Whelp ( Member )

    rank: Innocent Bystander

    score: 10

  • Max2k ( Member )

    rank: Innocent Bystander

    score: 10

    No russian language? Again? I am very upset. :(

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    First of all I would like to thank you all for bringing these issues to our attention. I have been able to reproduce the described issue with barriers, and we will patch out the fix into the current beta branch when available.

    Thank you in advance for all your patience as we figure things out.

    Edit: I have added a known issues section to this post to keep track of issues that have been reported and confirmed.

  • John HBS

    John HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    The Russian language support requires a couple of additional steps versus the French, Italian, or Spanish.

    Beyond the increased time the localization team must take to ensure a quality translation, there are also additional test considerations for font and UI changes to accomodate Cyrillic letters.

    More info: http://steamcommunity.com/app/234650/discussions/0/648814841508801957/#c648814841521141641

  • Max2k ( Member )

    rank: Innocent Bystander

    score: 10

    Quote from John HBS:

    The Russian language support requires a couple of additional steps versus the French, Italian, or Spanish.

    Beyond the increased time the localization team must take to ensure a quality translation, there are also additional test considerations for font and UI changes to accomodate Cyrillic letters.

    More info: http://steamcommunity.com/app/234650/discussions/0/648814841508801957/#c648814841521141641

    Thanks for the answer. I will be waiting for the news. And what about russian language in Dragonfall?

  • McDougle

    McDougle ( EAB Face )

    rank: Master

    score: 5770

    1.2.0 sounds delicious. :D

    Let me assume DragonFall will fall upon us once it is properly tested. ;)

  • Palanthis

    Palanthis ( Member )

    rank: Innocent Bystander

    score: 10

    Not sure if you have time to fix this for 1.2, but at least if you can read some thoughts on cyberware problems, i'd be glad

    http://www.shadowrun.com/forums/discussion/37353/cyberware-problems#Item_1

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    @Palanthis,

    Cyberware is currently working as designed. See my comment on your post/wiki with a detailed explanation.

  • Whelp

    Whelp ( Member )

    rank: Innocent Bystander

    score: 10

    The cyberware HP bug still isn't fixed.

    My human samurai keeps gaining HP every time I change to a new scene.

    He has 1 cyberarm and 1 leg. I didn't check the math exactly, but on scene change he seems to gain the bonus hp granted by that cyberware on top of what he should normally have. His HP resets to normal once you return to the Seamstress' Union in DMS though.

    http://www.shadowrun.com/forums/discussion/35137/1-1-0-hit-points-bugs-2-problems#Item_19

  • Palanthis

    Palanthis ( Member )

    rank: Innocent Bystander

    score: 10

    Seems cyberware is NOT working as designed, as you can see on my post (other players talk about it better than me there).

  • hkoehler ( Member )

    rank: Innocent Bystander

    score: 10

    edited January 2014

    Playing on linux (Ubuntu 12.04):

    • After updating to 1.2.0 beta, the Deadman's Switch module disappeared, instead Dragonfall (and several test modules) were added. Dragonfall allowed character creation but failed to load first scene. Testing on replayable Deadman's Switch UGC from Steam Workshop.

    • After visiting the load screen without loading anything, the main menu continue button is disabled.

    • During SPIRIT TALK run, Shannon can take unlimited move actions without using up action points. Other actions reduce APs as expected.

    • During DNA sample matrix run (no jack, using Johnny Clean only), all sentries seem to have hidden bonus HPs - their HP bars only start reducing after several hits have landed.

    • Glitch during matrix combat where a fairly distant sentry returned fire before Johnny's shot landed (animation still running) and killed that sentry. Was the last action of Johnny's turn.

    Note: Cannot confirm the cyberware essence bug described here: Installing a 0.5 and 1.5 cost item in separate sessions (even with save & load game in between) leaves me with 4 essence as expected.

    Update:

    • Matrix issues above (bonus hp and early attack) also observed during other matrix runs.

    • During Telestrian office run (having completed the Renraku run first), no hirelings other than Dodger were available.

    • Firewalls created during Matrix runs look ok but rarely deal damage to ICs passing through them.

  • Bivoj ( Member )

    rank: Innocent Bystander

    score: 10

    Playing in Win7; my first walkthrough of the game (playing Daed Man Switch) Bug description: I play for the class using drones (equiped with the doberman drone from the start of the game) When I enter The Royale Appartements (i.e. level of the same name is loaded), Paco becomes another Doberman Drone. So, my avatar is being followed by 2 doberman drones inside the appartements and when Paco is supposed to speak, the drone is speaking instead (even a picture of the drone is visible instead of Paco's face). In combats I can use only 1 doberman drone and "Paco drone" is not helping (when I first tried the game with a Shaman, I could use Paco as another unit in combats). Paco remains the Drone even after going upstairs in the Appartement.

    I have tried to play the Pike Marketplace level another time from the begining, skipping all the sidequest (even the talking with Dresden etc.), but the same bug occured (Paco morfed into the Drone after loading The Royale Appartemetns).

    I have even tried to upset the punks next to the door to the Appertements and left them to destroy my drone, but again - Paco morfed into the Drone just after the level was loaded.

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    edited January 2014

    As the next beta patch just went live I have updated the change log with the fixes patched in, so update your game and keep on testing!

  • hkoehler ( Member )

    rank: Innocent Bystander

    score: 10

    edited January 2014

    Matrix HPs/IPs are still bugged. Also would be nice to actually be able to see them (max and current, e.g. on mouse-over).

    • Dodger gets hit for 100 IP damage, heals 39 and the green IP bar is on full again.

    • Black IC hits him for 39 real damage (14 + 25 vuln) and it kills him when he had 60 HP left.

  • Rititavi ( Member )

    rank: Innocent Bystander

    score: 10

    After I have download this update I discovered that all my mission items dissapeared in any save. So have to returned back to last version. Could it be fixed?

  • RC

    RC ( Administrator )

    rank: Veteran

    score: 78

    edited January 2014

    find your save files, copy them to a different directory, reinstall Steam & SRR, then replace the save files. See if that works? - remember to let the Steam cloud saves sync first.

  • Rititavi ( Member )

    rank: Innocent Bystander

    score: 10

    I will try, thanks!

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    @RITITAVI, can you email your save file that has had the items disappear to info@hbs-studios.com? Please include a description of the items that you are missing and where you encountered this issue.

    @HKOEHLER, Thank you for bringing this information to light, I will look into this issue further.

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    edited January 2014

    Good news everyone! The next Beta patch has just gone live, and with it Chinese language support has been added! The original post has been updated with the new fixes, known issues, and features added. Make sure to check that out and keep on testing!

  • RC

    RC ( Administrator )

    rank: Veteran

    score: 78

    [Resolved] Barrier spells last for incorrect duration <- Resolved? WOOHOOO!! ^_^

  • Rititavi ( Member )

    rank: Innocent Bystander

    score: 10

    Quote from RC:

    find your save files, copy them to a different directory, reinstall Steam & SRR, then replace the save files. See if that works? - remember to let the Steam cloud saves sync first.

    I reinstalled Steam & SRR and did all other things, but mission items list is still empty in 1.2.0 RC3 patch and reappeared when I'm going back to 1.1.2.

  • Rititavi ( Member )

    rank: Innocent Bystander

    score: 10

    Quote from Jeff HBS:

    @RITITAVI, can you email your save file that has had the items disappear to info@hbs-studios.com? Please include a description of the items that you are missing and where you encountered this issue.

    I have sent the letter with save file and problem description. Will be very thankful for any feedback.

  • andanteinblue ( Member )

    rank: Innocent Bystander

    score: 10

    edited February 2014

    Just loaded up an old saved game, on the Telestrian Industries level (objective to search their accounting system). All my teammates load with 47483625 AP, (mouse over says they have a large negative number of AP) and their turn never comes up during combat. I would try rewinding to an early save, but hitting rewind doesn't seem to do anything.

    Starting up a new save, and everything works fine though.

  • Max2k ( Member )

    rank: Innocent Bystander

    score: 10

    What about russian language in beta? When you can to add it?

  • Bivoj ( Member )

    rank: Innocent Bystander

    score: 10

    The same bug as I noted above occured in Universal Brotherhood; when entering into Inner Circle, instead of the team (Coyote + 2 mercs) I have 2 drones. 1 is the "real one" and the other is "representing" Coyote (but not playable in battles).

  • Jeff HBS

    Jeff HBS ( Administrator HBS Dev )

    rank: Innocent Bystander

    score: 10

    @BIVOJ, Can you send the save file that has the described issue to info@hbs-studios.com? Make sure that Beta 1.2 is in the email title and a description of the issue and how you encountered/reproduced this issue.

    Thank you very much!

  • hkoehler ( Member )

    rank: Innocent Bystander

    score: 10

    edited February 2014

    After the latest update, the matrix issues (incorrect hidden HPs/firewalls not working) have disappeared (after I restart the level - loading from mid-level savegame from previous version still has ICs and Dodger with wrong HPs).

    However, I noticed another bug: If first casting Haste III on my main character (by someone else), and then my main character uses stride, the haste effect is cancelled. If you use stride first followed by Haste III, stride is cancelled.

    Also, when a character has used up all his actions, then someone casts haste III on them, he suddenly has full APs (3) instead of one. If I recall correctly that's not new to the beta version though.

  • Bivoj ( Member )

    rank: Innocent Bystander

    score: 10

    e-mail with saves has been sent.

  • castuslumen ( Member )

    rank: Innocent Bystander

    score: 10

    I'm still experiencing the bug where only Dodger is listed on the Runner list for the Telestrian mission. I first noticed this problem before the last patch and I hoped it would be fixed afterward. No such luck. I did submit a bug report but am concerned it was shrugged off as an old problem. For reference, I bought the game through Steam. I've removed and downloaded the game more than once, including just moments ago. The problem persists. I've also tried the Debug "refreshHiring" code. It does not fix it, but oddly adds Coyote to the list.

    Any help would be appreciated, I do really enjoy the game.

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