Shadowrun Returns FAQ (Unofficial)
Michael Chandra ( Moderator )
rank: Innocent Bystander
DISCLAIMER: Both questions and answers have occasionally undergone editing. This is meant for clarity purposes, so while you will not find the exact wording when you look around, the questions and answers themselves are still the same. An example would be a case where multiple questions are asked and answered in a compiled answer that is in a different order, such answers can be cut up in portions for clarity. Another example would be replacing a detailed pondering on difficulty with that they're undecided.
Furthermore, not all the questions are in here, to keep this to the point and on the issues that often come up in discussions. On the other hand, some of the answers have come from interviews and the reports of people who attended panels.
This topic is a personal compilation and has no official authority whatsoever.
Current Counter: [A-01], [A-02], [A-03], [A-04], [A-05], [A-06], [A-07], [A-08].
A-02: The Magic section has been merged with the Totem section, moving it from the first to the third post.
A-03+A-04: Some answers in the Editor section underwent editing to keep the charcount down
A-06: Overlays section added. Character limit hit on first, second AND fourth post. Editor sections split into two posts. Remaining sections heavily redistributed over four posts. DRM-Update added in new post, with further clarifications. A-08: Edited some answers in the Equipment and NPC Runner section to keep the charcount under the limit.
Q: Can you do a lot of customization with your character?
A: You'll be able to choose a portrait from pretty good sized list with more coming after launch. You'll be able to change your outfit from a pretty big list and we plan to put out more after launch. You'll be able to choose your skin color from a list of 5-7. You'll be able to change your hair, horns, and beard. You can choose your archetype and gender.
[In the Gamespot interview, they listed Deckers, Riggers, [Mages,] Shamans, Physical Adepts and Street Samurai as starting Archetypes.]
Q: Will there be the capability to control color palette shifts on costumes within the editor?
A: No, but we plan to give you the ability to choose a skin color for your character.
Q: Are there any downsides to picking a metahuman race for your character?
A: We reflect the pros and cons of each metahuman race in terms of stats bonuses at character creation.
Q: Is it possible to make the player character something outside of the available races at char gen, using other assets?
Q: What will the save system be like?
A: We're planning a checkpoint system. No one on the team likes checkpoints better than save any time you want. But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.
Q: Where are the default checkpoints? Will we be able to place checkpoints where we want with the Editor?
A: The default is before and after a "scene" which might be a run or might be a chunk of roleplaying/legwork in a location. We'd like to give player-GMs the ability to place checkpoints where they want but it's complicated and will likely not make it into the final release.
Q: Are checkpoint saves tied to characters, or to events?
A: The game auto-saves at each checkpoint, which we try to space to at most 15 minutes apart. Your checkpoints will be listed on the main menu by character, you can reload any auto-save on the list. Multiple characters will not mess with each other's save games.
Q: Is there some sort of starting area for the player to wander around? Could the player have a house like with the lifestyle system?
A: Our first story is pretty linear. You'll have a safehouse that you return to regularly but you'll go from there to a place you can wander or to a run. Using the editor, you can totally do what you want.
Q: What will the maximum party size be?
A: In general, party size will max out at 4 BUT that doesn't include drones and summoned spirits. Drone limit is still being balanced but will likely be two per rigger. [Note: At either SXSW or Twitch they mentioned a maximum size of 10 total including drones and spirits.]
Q: Will we be able to create drone NPCs that are not under the control of a rigger?
A: Yes. You can also have AI controlled riggers.
Q: Will there be opportunity or reaction fire by NPCs or PCs?
A: It is absolutely planned AND implemented. PCs also have the option to "overwatch" on their turn too!
Q: Will it be possible to adjust the speed with which the characters move?
A: That would be another feature and we have no budget for it. Sorry about that. The pacing feels very different when you're playing vs. watching.
Q: Will it be possible to turn AI on for our own characters?
A: No. We believe in giving our players full control. Also, it would already add to our seriously heavy AI schedule and we just can't afford it.
Q: If combat starts after a conversation, will the runners stay still or automatically go for cover?
A: The AI never takes control of your characters in the game.
Q: Do you have to manually control the entire party in Freemove mode?
A: [According to the Gamespot interview, Hired runners will follow you around in Free Move Mode, in duckling mode.]
Q: Will there be a city map to determine where to go? Or possibly an objective marker in a hud?
A: We'll use an objective marker on your HUD and a compass pointer too.
Q: Can we have the ability to turn that off?
Q: Can we turn off the indicator icons for doors, computers, vents in the HUD?
A: [According to the Gamespot interview interactive items can be hidden, as in the indicator that is interactive can be turned off.]
Q: Is there a sound mechanic that triggers enemy alertness?
A: Yes, enemies are alerted by noise.