No, we’re going to put a fairly large amount of tactical options for the player. It is turn-based and we did that intentionally because we wanted to be able to have that enormous depth of tactical so you know, when you choose a gun, you can not only select what kind of gun you want to use but what firing mode. Is it in single-shot or is it in burst, or is it in full-auto?You know, are you taking an aim shot or suppression fire, or snap shot? Those are the kind of options we’re trying to make readily accessible, and that obviously is very deep detail and that requires a turn-based kind of nature.
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