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Dev-Diary #30: A view of Boston (Part 2)

Shadowrun Online - 27.03.2015 1:09PM - Shadowrun Chronicles

Hoi chummers,

today we wanted to give you a sneak peek at the brand new world map. For a while we wanted the 3D map currently in the game to feel more like a real Boston map and less like a semi-random map with some locations on it. We also wanted to integrate the map more into the hub, so you would not have to switch scenes each time you were looking for a mission. This proved to be difficult with the 3D map overlaying over the hub and costing a lot of memory. For this reason, we switched back to a good-old 2D map, with the added bonus of giving us more options to play around with it.

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Dev-Diary #29: The curious case of a bug

Shadowrun Online - 20.03.2015 3:27PM - Shadowrun Chronicles

Normally the hunt for a bug is rather unspectacular: You find it, you find a way to reproduce it, you fix it, you test that it’s gone. However the launch of the latest update brought a rather nasty bug with it – and Chris, one of our coders responsible for squashing it, shares the story of what happened:

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